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1994-08-11
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Add The Power of Graphics To Your Programs With Genus Microprogramming
Genus Microprogramming, Inc. has been delivering quality graphics programming
tools and libraries to programmers in the PC environment since 1987. Our
distribution includes users in both the United States and Canada and in over
50 different countries world-wide. We'd like to add you to our growing family
of users as well!
As a leading graphics developer we take our products and customers very
seriously. That is why the Genus development staff includes the most
knowledgeable and creative programmers in the business. Genus President
Chris Howard is a recognized authority on graphics programming, and has
written a book and several feature magazine articles as well as appearing on
computer television programs.
With our knowledge and dedication, we've simplified the task of adding
graphics to your applications! Our solution is the GX Development Series. This
powerful set of tools allows you to incorporate graphics into your programs
quickly and easily. The GX Series includes GX Graphics, GX Printer, GX Images,
GX Effects, GX Text, the PCX Toolkit, and the GIF Toolkit. Windows versions
are available for GX Images, GX Effects, and the PCX Toolkit.
Each toolkit in the GX Series is written entirely in Assembly Language, for
the fastest, tightest code. The toolkits are designed to support dozens of
compilers and languages, from Basic to C++. All standard graphics modes are
supported, along with Super VGA resolutions up through 1280x1024 in over
sixteen million colors!
The GX Series incorporates a modular design approach. The toolkits in the
series are standalone products and can be used individually. However, when 2
or more toolkits are used together in one program, the GX Kernel library is
shared. The GX Kernel library comes free with every toolkit, and provides the
core, or kernel, functions for graphics support and memory manipulation. The
GX Kernel functions are shared by the toolkits in the GX Series, thereby
reducing code and data overhead considerably.
Here are some of the features that make the GX Series toolkits so powerful and
easy to use:
* Written in Assembly Language, yet they support a wide variety of languages
and compilers--all in one package. This gives you the freedom to switch
compilers, or even programming languages, without having to switch libraries
or buy new versions.
* Comprehensive video mode and Super VGA chipset support gives you the
flexibility to choose almost any video mode or graphics adapter available,
from Hercules to Super VGA, from 320x200 to 1280x1024, from 1 color to over
sixteen million!
* Define graphics bitmaps of any size in conventional, expanded, extended, or
disk memory. Resize graphics memory and use it for one large page, or many
pages. Scroll bitmaps using either software or hardware scrolling.
* Fast scaling, color conversion, and dithering FROM any size and color
resolution TO any size and color resolution.
* Real mode, 16-bit Protected Mode, and Source Code versions available.
* Comprehensive softbound manuals
* Plenty of full featured examples in each supported language
* Great technical support, either over the phone, by fax, through the Genus
BBS, or our CompuServe forum
* 30-Day Money-Back Guarantee
* Royalty Free!
Of course, each product in the GX Series has its own strengths and features
besides some of the common ones listed here. To find out more, simply continue
reading the rest of this brochure. We are sure you will agree that Genus
offers a one-stop solution to your programming needs with our complete line of
programming toolkits.
WHAT WE SUPPORT:
Adapters:
Hercules modes: 720x348x2
CGA modes: 320x200x4, 640x200x2
EGA modes: 320x200x16, 640x200x16, 640x350x2, 640x350x16
VGA modes: 640x480x2, 640x480x16, 320x200x256
VGA ModeX: 320x200, 320x240, 320x400, 320x480,
360x200, 360x240, 360x400, 360x480 in 256 colors
SVGA modes: 640x350, 640x400, 640x480, 800x600, 800x600,
1024x768, and 1280x1024, in 32K, 64K, and 16.7M colors
Printers:
(GX Printer supports hundreds of printers! See the GX Printer
description for a partial listing)
Sound and Music:
(GX Sounds supports most of the popular sound cards available!
See the GX Sounds description for a partial listing)
Protected Mode:
Phar Lap 286/DOS Extender v2.5 or above
Rational Systems DOS/16M v4.3 or above
Blinker 3.0 or above
Clipper 5.x with Exospace 1.0 or above
Borland Pascal v7.0 or above
Memory:
Expanded Memory compatible with LIM EMS 4.0
Extended Memory compatible with XMS 2.0
Disk-Based Memory with DOS 3.0 or above
Compilers:
Microsoft Assembler 5.x, 6.x
Turbo Assembler 1.0, 2.0, 3.0
Microsoft C 5.x, 6.0, 7.0
Visual C++ 1.x
Quick C 1.x, 2.x
Turbo C/C++ 1.x, 2.0
Lattice C 6.0
JPI TopSpeed C 3.0
Borland C/C++ 2.0, 3.x, 4.0
JPI TopSpeed C++ 3.0
Watcom C 9.0, 10.0
Symantec C++ 6.x, 7.0
Turbo Pascal 4.0, 5.x, 6.0, 7.0
Borland Pascal 7.0
JPI TopSpeed Pascal 3.0
Microsoft Basic 6.0, 7.x
QuickBasic 4.x, 7.x
Visual Basic for DOS 1.0
Power Basic 3.0c
Microsoft FORTRAN 5.0
Clipper Summer '87, 5.x
JPI TopSpeed Modula-2 3.0
Windows Compilers (Windows Versions Only):
Microsoft C 5.1, 6.0, 7.0
Visual C++ 1.x
Symantec C++ 6.x, 7.0
Borland C++ 3.x, 4.0
Visual Basic 1.0, 2.0, 3.0
Turbo Pascal for Windows 1.x
Any Language supporting a DLL
Each toolkit supports all languages and compilers -- you do not need
to specify the compiler when ordering.
No memory resident or runtime programs required.
Small, Medium, or Large model libraries are provided, and Quick
Libraries and Units when appropriate.
WHAT IS REQUIRED
An IBM PC/XT/AT, PS/2 or 100% compatible
1 disk drive
A CGA/EGA/VGA/SVGA/Hercules adapter and display, or 100% compatible
DOS 2.1 or above (3.0 or above for disk-based memory support)
Microsoft MASM 6.x, if ordering source code
MISCELLANEOUS
No Royalties!
30-Day Money-Back Guarantee!
GX KERNEL
The GX Kernel is the library that forms the basis for all of the
toolkits in the GX Development Series. It is a common library of functions
that is shared among the toolkits. It is the center, or kernel, of the
development environment. Because the kernel is provided FREE with every GX
Series Toolkit, each library can be used by itself, or in combination with
other GX Series Toolkits. When more than one toolkit is used in a given
application, the kernel is shared -- thereby reducing program size,
programming overhead, and your learning curve.
The powerful features included with the GX Kernel are available to all of the
toolkits in the GX Series. Features like video board detection; comprehensive
graphics mode support, from black and white all the way to true color;
virtual bitmaps of any size, located in expanded, extended, or virtual disk
memory; hardware or software panning and scrolling; palette manipulation;
fast color conversion and dithering; and millisecond timing. The gxLib
utility allows you to group images, fonts, printer definitions, and any data
you desire into a resource library, or even in the program's EXE itself. This
keeps all of your program files together, and hidden from your end-users.
The GX Kernel alone would be an impressive addition to your programming tools,
and it comes with every GX Series DOS toolkit. Written entirely in assembly
language, it is optimized for speed.
GX KERNEL FUNCTIONS
System
gxGetDisplay Get the current display type
gxGetDisplayConfig Get display configuration (chipset, etc)
gxGetDisplayInfo Get information on a display type
gxGetDitherMatrix Get the matrix used for dithering
gxGetRandom Get a random number
gxGetVersion Get the current GX Kernel version
gxInit Initialize the GX Kernel system
gxMatchDisplayType Match color info to a display type
gxSetDisplay Set the display type for all functions
gxSetDisplayConfig Set display configuration (chipset, etc)
gxSetDitherMatrix Set the matrix used for dithering
gxSetPageSize Set the logical page size
gxSetRandom Set the random number generator
gxSetScreenPos Set the screen position
gxVerifyDisplayType Verify that a display type is valid
Display
gxClearDisplay Clear the display to a color
gxDisplayDisplay Copy one display region to another
gxDisplayVirtual Copy the display into a virtual buffer
gxGetImage Get a small image into a virtual buffer
gxPutImage Put an image to the display
gxVirtualDisplay Load a virtual buffer to the display
gxVirtualScroll Display a virtual buffer and scroll
Virtual Buffers
gxClearVirtual Clear a virtual buffer to a color
gxCreateVirtual Create a virtual buffer
gxDestroyVirtual Destroy a created virtual buffer
gxDOSVirtualFree Get the free DOS virtual memory
gxGetVirtualScanline Get a scanline from a virtual buffer
gxSetVirtualHeader Set a virtual header structure
gxSetVirtualScanline Set a scanline into a virtual buffer
gxVirtualConvert Convert a virtual buffer to another type
gxVirtualFree Get amount of free memory
gxVirtualScale Scale a virtual buffer
gxVirtualSize Calculate memory required
gxVirtualVirtual Copy a virtual region to a virtual buffer
Text Screens
gxBufferText Load a text screen back to the display
gxTextBuffer Save a text screen into a buffer
gxTextBufferSize Determine the text buffer size needed
Palettes
gxBeginPaletteGrab Begin grabbing the EGA palette
gxEndPaletteGrab End grabbing the EGA palette
gxFindClosestRGB Find closest palette color index
gxGetColorType Get the color type for bits per pixel
gxGetConvertPalette Get the palette used for converting
gxGetDisplayPalette Get the current display palette
gxGetPaletteRGB Get a palette value (Red, Green, Blue)
gxGetPaletteType Get the palette type for a display type
gxPackedRGB Unpack an RGB color type into RGB values
gxRGBPacked Pack RGB values into a color
gxSetConvertPalette Set the palette used for conversion
gxSetDisplayPalette Set a new palette for the display
gxSetPaletteRGB Set a palette value (Red, Green, Blue)
gxUseBIOSPalette Use the BIOS palette functions
Video
gxGetMode Get the current mode
gxGetPage Get the current display page
gxRestoreVideoState Restore the video state previously saved
gxRetraceCheck Enable or disable retrace checking
gxSaveVideoState Save the video state
gxSetHerc Configure a Hercules adapter
gxSetMode Set the display mode
gxSetPage Set the current display page
gxVESAInstalled Check whether VESA is installed
gxVideoInfo Get information on current video hardware
gxVideoStateSize Determine the video state buffer size
Libraries
gxCloseLib Close a library previously opened
gxFindFile Search for files in dirs or libs
gxLibBuffer Read directly from a library file
gxOpenLib Open a library
Timing
gxBeginTimer Initialize high resolution timer
gxDelay Delay number of milliseconds
gxElapsedTime Get the elapsed time in milliseconds
gxGetTime Get the time in milliseconds
gxKeyCheck Enable or disable ESC key checking
Memory
gxDMMInstalled Check for Disk Memory Manager
gxEMSInstalled Check whether there is EMS memory
gxInstallDMM Install the Disk Memory Manager
gxInstallXMM Install the Extended Memory Manager
gxRemoveDMM Remove the Disk Memory Manager
gxRemoveXMM Remove the Extended Memory Manager
gxSetBuffer Set the internal toolkit buffer
gxSetUserMalloc Set user memory functions
gxXMMInstalled Check for Extended Memory Manager
gxXMSInstalled Check whether there is XMS memory
Utilities
gxLib Group files into a library or EXE
gxInfo Display system information
gxPath Search system path for files
GX TEXT
In a graphics application, you may want more font variety than the
standard ROM fonts. Standard fonts like Times and Helvetica, large fonts for
titles, script fonts for signatures, or fancy fonts for flair. You may even
want a custom designed font.
GX Text offers the font support you need. With GX Text, you can display
strings in virtually any font typestyle. Blazing stroked and bitmapped text
can be displayed using any of the 600 fonts provided (yes, 600 fonts!). If
none of those fonts meet your needs exactly, a graphical font editor is
provided for creating your own fonts. Conversion utilities are available to
convert from popular file formats such as True Type.
GX Text supports stroked fonts as well. Size and scale over two dozen
stroked fonts, and rotate the character and the string in 1 degree
increments.
All font attributes can be controlled dynamically, such as foreground and
background colors, transparent (overlaid) text, bolding, underlining,
fixed and proportional spacing, intercharacter spacing, alignment and
justification, rotation, and logical operations. A unique GRID feature
allows the use of column and row coordinates instead of pixel coordinates, so
that graphics text can be located by character. GX Text includes the ability
to write text directly to a virtual bitmap as well as the display.
GX Text makes graphical text support quick and easy. Give your programs a
facelift from the old ROM font look with GX Text!
GX TEXT FUNCTIONS
Includes all of the functions of the GX Kernel, plus:
System
txGetActivePage Get the active drawing page
txGetGrid Get the grid for (x,y) location
txGetVersion Get the current toolkit version
txSetActivePage Set the active drawing page
txSetGrid Set the grid for (x,y) location
Viewports
txGetClipping Get the Clipping status
txGetClipRegion Get the clipping region
txGetViewPort Get the viewport coordinates
txSetClipping Set clipping status
txSetClipRegion Set the clipping region
txSetViewPort Set the viewport coordinates
Virtual
txGetActiveVirtual Get the active virtual buffer
txGetVirtual Get the virtual drawing status
txSetActiveVirtual Set the active virtual buffer
txSetVirtual Set the virtual drawing status
Font Management
txFileFont Load a font file
txFileVirtualSize Get the size of a font file
txFreeFont Free a previously loaded font
txGetFileHeader Get the header of a bitmapped font file
txGetFileStroke Get the header of a stroked font file
txGetFileType Get the file type (bitmapped or stroked)
txGetFont Get the current font handle
txGetLibHeader Get the header of a library font file
txGetLibStroke Get the header of a library stroked font
txGetLibType Get the library file type (bit or stroke)
txLibFont Load a library font file
txLibVirtualSize Get the size of a library font file
txRomFont Load a ROM font
txRotateFont Rotate a font (90, 180, 270)
txSetFont Set (Select) the current font
Text Display
txGetCP Get the Current Position (CP)
txGetX Get the current X position
txGetY Get the current Y position
txChrHeight Find the height of a single character
txChrWidth Find the width of a single character
txGetTextXY Get a text string from the keyboard
txMoveTo Move the current position
txOutChar Display a single character at the CP
txOutCharXY Display a single character at (x, y)
txOutText Display a character string at the CP
txOutTextXY Display a character string at (x, y)
txStrLen Determine stringwidth, in characters
txStrWidth Determine stringwidth, in pixels
txWrapText Display a string, and wrap at viewport
Text Attributes
txGetAlign Get the font horiz and vert alignment
txGetCell Get the font cell size
txGetColor Get the font fore/background colors
txGetDir Get the font direction
txGetFace Get the font facing attributes
txGetGrid Get the grid size
txGetInter Get the font intercharacter spacing
txGetOp Get the font logical op
txGetPos Get the font position
txGetRange Get the font min to max range
txGetShadowColor Get the shadow color
txGetShadowPos Get the shadow position
txGetSpace Get the font spacing, when fixed
txGetStrokeAngle Get the stroked character angle
txGetStrokeDir Get the stroked direction angle
txGetStrokeItalic Get the stroked italic angle
txGetStrokeSize Get the stroked character size
txGetType Get the current font type
txGetUnder Get the font underline position
txSetAlign Set the string alignment
txSetColor Set the text color
txSetFace Set the facing attributes (bold, etc)
txSetInter Set the intercharacter spacing
txSetOp Set the logical operation
txSetShadowColor Set the shadow color
txSetShadowPos Set the shadow position
txSetStrokeAngle Set the stroked character angle
txSetStrokeItalic Set the stroked direction angle
txSetStrokeSize Set the stroked character size
txSetSpace Set the spacing
txSetUnder Set the underline position
Alignment Constants
txLEFT Horizontally align on the left
txCENTER Horizontally align at the center
txRIGHT Horizontally align on the right
txBOTTOM Vertically align on the bottom
txBASE Vertically align on the baseline
txMIDDLE Vertically align on the middle
txTOP Vertically align on the top
Facing Constants
txNORMAL Display text normally
txBOLD Bold the text
txITALIC Italicize the text
txUNDER Underline the text
txFIXED Display strings using fixed spacing
txTRANS Transparent text (no background)
txSHADOW Display text with a shadow
ROM Font Constants
tx8X8 Use the System ROM 8x8 font
tx8X14 Use the EGA ROM 8x14 font
tx8X16 Use the VGA ROM 8x16 font
Utilities
txShow Show GFT font files in any resolution
txEdit Graphical Font Editor
txPrint Print font files with various formats
txHdr Inspect font headers
ORDERING AND PAYMENT INFORMATION
To place your order simply call us toll-free at (800) 227-0918 or
direct at (713) 870-0737 between 8:00am and 6:00pm Central time Monday
through Friday. Or if you prefer, complete the enclosed order form and
FAX it to us at (713) 870-0288, or mail your order to 1155 Dairy
Ashford, Suite 200, Houston, Texas 77079-3012, USA.
We accept Visa, MasterCard, American Express, Company Check, C.O.D.
(Company Check or Cashier's Check), Money Order, or Wire Transfer.
Arrange for a wire transfer as follows:
Genus Microprogramming, Inc.
Account Number 02600033548
Texas Commerce Bank Houston, N.A.
Houston, Texas, USA
Federal Routing Number 113000609
All funds must be payable in US Dollars. International checks must be
drawn on a US Bank.
Texas customers must add 8.25% state sales tax or provide proof of
tax-exempt status.
----------------------------------------------------------------------
SHIPPING AND HANDLING
Most delivery services will not deliver packages to PO Boxes. So, it
is extremely important that you provide us with your street address
when placing your order. Also include your telephone number and fax
number incase we need to contact you regarding your shipment.
Please note that we do not ship orders via the United States Postal
Service because we need a tracking number.
International shipping and handling charges are not listed on the
order form. All international orders must call or fax us for shipping
and handling charges.
----------------------------------------------------------------------
PRICING
Prices listed on the order form are subject to change with out notice.
----------------------------------------------------------------------
GENUS PRODUCT ORDER FORM
DOS Toolkits:
GX Graphics 3.0 $249 ___
GX Text 3.0 149 ___
GX Images 1.0 499 ___
GX Effects 3.0 199 ___
GX Sounds 1.0 249 ___
GX Printer 1.5 349 ___
PCX Toolkit 6.0 249 ___
GIF Toolkit 1.5 249 ___
DOS Toolkits with Source:
GX Graphics w/Source 3.0 699 ___
GX Text w/Source 3.0 349 ___
GX Effects w/Source 3.0 399 ___
GX Printer w/Source 1.5 699 ___
PCX Toolkit w/Source 6.0 599 ___
GIF Toolkit w/Source 1.5 599 ___
GX Games w/Source 1.0 (Requires some GX Series Toolkits 59 ___
if recompiling)
DOS 16-Bit Protected Mode Toolkits: (Includes Real Mode)
GX Graphics/16 3.0 $299 ___
GX Text/16 3.0 199 ___
GX Images/16 1.0 549 ___
GX Effects/16 3.0 249 ___
GX Sounds/16 1.0 299 ___
GX Printer/16 1.5 399 ___
PCX Toolkit/16 6.0 299 ___
GIF Toolkit/16 1.5 299 ___
DOS 16-Bit Protected Mode Toolkits with Source: (Includes Real Mode)
GX Graphics/16 w/Source 3.0 749 ___
GX Text/16 w/Source 3.0 399 ___
GX Effects/16 w/Source 3.0 449 ___
GX Printer/16 w/Source 1.5 749 ___
PCX Toolkit/16 w/Source 6.0 649 ___
GIF Toolkit/16 w/Source 1.5 649 ___
Windows Toolkits:
GX Images for Windows 1.0 499 ___
GX Effects for Windows 1.0 199 ___
PCX Toolkit for Windows 1.0 249 ___
Windows Toolkits with Source:
GX Effects for Windows w/Source 1.0 399 ___
PCX Toolkit for Windows w/Source 1.0 599 ___
Retail Products:
Proteus 7.0 349 ___
Upgrades:
Call or Fax for upgrade pricing
Specials:
Graphics Developer's Pak 647 495 ___
GX Graphics, GX Text, PCX Toolkit
Game Developer's Pak 1005 695 ___
GX Games, PCX Toolkit, GX Graphics, GX Effects, GX Sounds
Multimedia Developer's Pak 1345 895 ___
GX Effects, GX Sounds, GX Images, GX Graphics, GX Text
Image Developer's Pak 1445 995 ___
GX Images, GX Graphics, GX Text, GX Effects, GX Printer
Custom Developer's Pak
(3 or more toolkits of your choice - GX Games does not Save 20%
qualify as one of the first 3 toolkits. Not available from
dealers.)
SUBTOTAL __________
SHIPPING & HANDLING __________
TEXAS RESIDENTS ADD 8.25% SALES TAX __________
TOTAL __________
Shipping & Handling
-------------------
Domestic Orders (U.S.A. Only), one product:
Economy (2-day) $15
Standard Overnight $20
Priority Overnight $25
For each additional product ordered, please add: $ 5
International Orders, one product:
Canada or Mexico $30
Belgium, France, Germany, Hong Kong, Ireland,
Italy, Japan, Netherlands, Norway, Taiwan, or UK $35
Australia, China, Denmark, New Zealand, Israel,
South Korea, Spain, or Sweden $45
Any other country not listed above, CALL or FAX
For each additional product ordered, please add: $15
Method of Payment
-----------------
We accept a check, money order, COD, MasterCard, VISA, and AMEX
Ordering Options
----------------
Order by Phone: (800) 227-0918
Order by Fax: (713) 870-0288
Order by Mail: GENUS MICROPROGRAMMING, INC.
1155 DAIRY ASHFORD # 200
HOUSTON, TEXAS 77079-3012
----------------------------------------------------------------------
GENUS BULLETIN BOARD SERVICE (GBBS)
For more information on our packages, we have included example
programs on the Genus Bulletin Board System (GBBS) for you to
download.
To download the example programs from the GBBS, just dial (713) 870-
0601 and set your modem to 300, 1200, 2400 or 9600 baud, No Parity, 8
Data Bits, 1 Stop Bit (N/8/1). After dialing the GBBS number, new
users will be asked a few simple questions concerning their hardware
and then they will be given full access to the Genus BBS automatically
while online with no delays.
The Genus BBS is designed and organized so that each package has its
own SIG (Special Interest Group) for messages and a File Download Area
for downloading files. When you access the File Download Area for a
specific package you will see a list of files available and a short
description of each file. In the File Download Area key files follow
naming conventions. Each file starts with a prefix (PCX, FX, TX, GR).
After the prefix comes a file identifier (C for C source code
examples; BAS for Basic source code examples; GXL for example program
images; EXE for the compiled examples).
For example a C programmer interested in the PCX Toolkit and GX
Effects would download: PCXC.ZIP and PCXEXE.ZIP from the PCX Toolkit
File Download Area and FXC.ZIP, FXGXL.ZIP and FXEXE.ZIP from the GX
Effects Download Area. All files are compressed with PKZIP, and
PKUNZIP is required to uncompress the files. Copies of both utilities
are located in the Utility File Download Area.
The GBBS operates seven days a week, 24 hours a day! However, you are
limited to 90 minutes a day.
GENUS COMPUSERVE FORUM
Alternatively, we are available on CompuServe by typing GO GENUS at any
CompuServe "!" prompt. Within the Graphics Vendor CompuServe Forum, Genus
Microprogramming has its own Message Area for messages and a Library
Area containing the same files as our GBBS.
Genus customers are also entitled to a FREE one month membership to
CompuServe, along with a $15 usage credit.